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Class Bar

A horizontal progress bar, ported from

Inheritance
System.Object
Bar
Implements
INotifyValueChanged<System.Single>
Namespace: FasterGames.UI.Components
Assembly: cs.temp.dll.dll
Syntax
public class Bar : BindableElement, INotifyValueChanged<float>

Constructors

Bar()

Declaration
public Bar()

Fields

backgroundUssClassName

USS Class Name used to style the background of the Bar.

Declaration
public static readonly string backgroundUssClassName
Field Value
Type Description
System.String

containerUssClassName

USS Class Name used to style the container of the Bar.

Declaration
public static readonly string containerUssClassName
Field Value
Type Description
System.String

progressUssClassName

USS Class Name used to style the progress bar of the Bar.

Declaration
public static readonly string progressUssClassName
Field Value
Type Description
System.String

ussClassName

USS Class Name used to style the Bar.

Declaration
public static readonly string ussClassName
Field Value
Type Description
System.String

Properties

highValue

Declaration
public float highValue { get; set; }
Property Value
Type Description
System.Single

lowValue

Declaration
public float lowValue { get; set; }
Property Value
Type Description
System.Single

value

Sets the progress value. If the value has changed, dispatches an of type float.

Declaration
public virtual float value { get; set; }
Property Value
Type Description
System.Single

Methods

SetValueWithoutNotify(Single)

Sets the progress value.

Declaration
public void SetValueWithoutNotify(float newValue)
Parameters
Type Name Description
System.Single newValue

Implements

INotifyValueChanged<>
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